Posts Tagged ‘Colossal’

Colossal is now available for download in the iTunes App store. It is available for iPhone and iPhone for $0.99. Advertisements

Today, I created my iPhone developer account and I finished debugging Colossal on my iPod touch! As of now, it is waiting to be reviewed by Apple. So excited!

Today, marks the completion of Colossal! I still have device testing and stress testing to do, but the initial game is completed. Here’s a list of the things I got done today: Create Level 3 enemy spawner Fixed the game over: “Play again” button Create level 3 music. Add freeplay results menu. Fixed high score […]

So, I figured that the icon I made yesterday looks a heck of a lot better than the menus I made, so I updated the menu system to be as shiny and spacey as the icon! On top of that I got a boat load of new things done today. Just to name a few: […]

Today, was a slow day for Colossal’s development, I only spent about 2 hours working on a new icon and music. I also updated the level 2 enemy spawner. Tomorrow, I will do more, more!!! Oh yeah, above my icon (mini sized); (image isn’t actual application, just a test app made in xcode and the […]

Yeah yeah, You’ve heard this before, but believe me when i say, the previous icon sucked! Now, I have a brand new shiny icon for Colossal! I have a promo-size, appicon-size and a mini icon for the search box. Tell me what you think! Don’t be shy, all 2 of you! (one is me).

Day 3 has come and gone! I’ve done quite a bit today, despite redoing a couple hours of work due to deleting variables which made some game rules inoperable. But everything is working now. I implemented a brand new menu. It includes panels instead of a different scene. Swiping your finger back on the main screen glides through […]